###########################################
#                                         #
# New Immersive Events v. 0.01a           #
# Rulership Events: Part 1                #
# ID NIE.100-NIE.108			  		  #
# Written and designed by wielkicien      #
# Bugfixed and edited by Erbkaiser		  #
#                                         #
###########################################

namespace = NIE

### The Thief

# Thief caught in the castle
narrative_event = {
	id = NIE.100
	title = "EVTNAMENIE.100"
	desc = EVTDESC_NIE_100
	picture = GFX_evt_catching_heretic
	border = GFX_event_narrative_frame_economy
	
	min_age = 16
	capable_only = yes
	only_playable = yes
	prisoner = no
	
	trigger = {
		ai = no
		war = no
		NOT = { has_character_flag = in_seclusion }
		NOT = { has_character_flag = NIE_thief }
		NOT = { has_character_modifier = sister_was }
	}
	
	is_triggered_only = yes
	
	immediate = {
		ROOT = { set_character_flag = NIE_thief }
		hidden_tooltip = {
			create_character = { #Father
				random_traits = yes
				dynasty = NONE
				female = no
				age = 50
				culture = ROOT
				religion = ROOT
			}
			new_character = {
				death = yes
				save_event_target_as = thief_father
			}
			create_character = { #Sister
				genetic_father = event_target:thief_father
				dynasty = none
				religion = event_target:thief_father
				culture = event_target:thief_father
				female = yes
				random_traits = yes
				age = 17	
				health = 6 #So that she won't die in dungeon...			
			}
			new_character = {
				add_trait = thief_sister_trait
				set_father = event_target:thief_father
				banish = yes
			}
			create_character = { #Thief
				genetic_father = event_target:thief_father
				religion = event_target:thief_father
				culture = event_target:thief_father
				dynasty = none
				age = 25
				random_traits = yes
				female = no
				attributes = {	
					diplomacy = 1
					stewardship = 2
					learning = 0
					intrigue = 8
					martial = 2
				}
				health = 6 #So that he won't die in dungeon...
			}
			new_character = {
				add_trait = thief_trait
				add_trait = deceitful
				set_father = event_target:thief_father
				save_event_target_as = thief_event_target
				banish = yes
			}
		}
	}
	
	option = {
		name = EVTOPTA_NIE_100
		custom_tooltip = { text = thief_executed }
		tooltip_info =  wroth
		trigger =  {
			OR = {
				trait = wroth
			   	trait = cruel
			   	trait = impaler
			}
			NOR = {
				trait = kind
				trait = charitable
			}
		}
		piety = -20
		hidden_tooltip = {
			character_event = { id = NIE.102 days = 2 }
		}
		random_list = {	
			45 = { add_trait = cruel }
			25 = { add_trait = impaler }
			10 = { add_trait = just }
			20 = {}
		}
		random = {
			chance = 45
			if = {
				limit = { trait = kind }
				remove_trait = kind
			}
		}
		random = {
			chance = 45
			if = {
				limit = { trait = charitable }
				remove_trait = charitable
			}
		}
		event_target:thief_event_target = {
			death = {
				death_reason = death_execution	
				killer = ROOT
			}
		}
		capital_scope = {
			add_province_modifier = {
				name = peasants_angry_01
				duration = 365 
			}
		}
	}
	option = {
		name = EVTOPTB_NIE_100
		custom_tooltip = { text = thief_imprisoned }
		prestige = 20
		hidden_tooltip = {
			event_target:thief_event_target = {
				imprison = ROOT
				opinion = {
					modifier = opinion_imprisoned
					who = ROOT
				}
				random = {
					chance = 15
					add_rival = ROOT
				}
				diplomatic_immunity = yes # Hopefully prevents player from messing up the chain
			}
			character_event = { id = NIE.101 days = 30 }
		}
		random = {
			chance = 45
			if = {
				limit = { trait = kind }
				remove_trait = kind
			}
		}
		random = {
			chance = 45
			if = {
				limit = { trait = charitable }
				remove_trait = charitable
			}
		}
		random_list = {	
				25 = { add_trait = cruel }
				5 =	{ add_trait = just }
				70 = {}
		}
			
	}
	option = {
		name = EVTOPTC_NIE_100
		custom_tooltip = { text = thief_fingerless }
		hidden_tooltip = {
			character_event = { id = NIE.132 }
		}
		random = {
			chance = 15
			if = {
				limit = { trait = kind }
				remove_trait = kind
			}
		}
		random = {
			chance = 15
			if = {
				limit = { trait = charitable }
				remove_trait = charitable
			}
		}
		random_list = {	
				45 = { add_trait = just }
				15 = { add_trait = cruel }
				40 = {}
		}
	}
	option = {
		name = EVTOPTD_NIE_100
		custom_tooltip = { text = thief_released1 }
		trigger = {
			NOR = {
				trait = cruel
				trait = impaler
				trait = wroth
			}
		}
		hidden_tooltip = {
			random = {
				chance = 100
				random_list = {
					50 = {
						character_event = { id = NIE.117 days = 75 random = 120 } 
					}
					50 = {
						character_event = { id = NIE.125 days = 75 random = 120 }
					}
				}
			}
		}
		event_target:thief_event_target = {
			if = {
				limit = { prisoner = yes }
				prisoner = no
				banish = yes
			}
		}
		random_list = {	
			45 = { add_trait = arbitrary }
			30 = { add_trait = kind }
			15 = { add_trait = charitable }
			10 = {}
		}
		random = {
			chance = 45
			if = {
				limit = { trait = just }
				remove_trait = just
			}
		}
		any_realm_character = {
			limit = {
				is_adult = yes
				NOT = { character = ROOT }
				NOT = { trait = cynical }
				NOT = { trait = arbitrary }
			}
			opinion = {
				modifier = opinion_dislike
				who = ROOT
				years = 10
			}
		}
	}
}
###
# Sister begs for thief's release
character_event = {
	id = NIE.101
	title = "EVTNAMENIE.101"
	desc = EVTDESC_NIE_101
	picture = GFX_evt_throne_room
	border = GFX_event_normal_frame_economy

	capable_only = yes
	only_playable = yes
	prisoner = no
	
	is_triggered_only = yes
	
	
	immediate = {
		random_courtier = {
			limit = {
				trait = thief_trait
			}
			save_event_target_as = thief_event_target
		}
		event_target:thief_event_target = {
			any_sibling = {
				limit = {
					trait = thief_sister_trait
				}
				save_event_target_as = thief_sister_target
			}
		}
	}
	
	option = {
		name = EVTOPTA_NIE_101
		custom_tooltip = { text = thief_released2 }
		event_target:thief_sister_target = {
			tooltip = { show_portrait = yes }
		}
		trigger = {
			event_target:thief_event_target = {
				prisoner = yes
			}
		}
		hidden_tooltip = {
			add_character_modifier = {
				modifier = sister_was
				duration = 100000
			}
			random_list = {
				50 = {
					character_event = { id = NIE.117 days = 100 random = 200 } 
				}
				50 = {
					character_event = { id = NIE.125 days = 100 random = 200 }
				}
			}
		}
		piety = 20
		prestige = -20
		add_trait = kind
		any_realm_character = {
			limit = {
				is_adult = yes
				NOT = { character = ROOT }
				NOT = { trait = cynical }
				NOT = { trait = arbitrary }
			}
			opinion = {
				modifier = opinion_dislike
				who = ROOT
				years = 1
			}
		}
		event_target:thief_event_target = {
			if = {
				limit = { prisoner = yes }
				prisoner = no
				banish = yes
			}
		}
	}
	option = {
		name = EVTOPTB_NIE_101
		custom_tooltip = { text = thief_not_released }
		trigger = {
			event_target:thief_event_target = {
				prisoner = yes
			}
		}
		hidden_tooltip = { 
			add_character_modifier = {
				modifier = sister_was
				duration = 100000
			}
			character_event = { id = NIE.106 days = 25 }
			event_target:thief_sister_target = {
				random = {
					chance = 15
					add_rival = ROOT
				}
			}	
		}
		random = {
			chance = 15
			if = {
				limit = { trait = kind }
				remove_trait = kind
			}
		}
		random = {
			chance = 15
			if = {
				limit = { trait = charitable }
				remove_trait = charitable
			}
		}
		random_list = {	
				25 = { add_trait = just }
				15 = { add_trait = cruel }
				60 = {}
		}
	}
	option = {
		name = EVTOPTC_NIE_101
		custom_tooltip = { text = sister_in_dungeon }
		hidden_tooltip = {
			add_character_modifier = {
				modifier = sister_was
				duration = 100000
			}
			character_event = { id = NIE.103 days = 60 }
			event_target:thief_sister_target = {
				imprison = ROOT
				opinion = {
					modifier = opinion_imprisoned
					who = ROOT
				}
				random = {
					chance = 15
					add_rival = ROOT
				}
				diplomatic_immunity = yes # Hopefully prevents player from messing up the chain
			}
		}
		tooltip_info =  wroth			    
		trigger =  {
			OR = {
				trait = wroth
				trait = cruel
				trait = impaler 
			}
			event_target:thief_event_target = {
				prisoner = yes
			}
		}
		if = {
			limit = { trait = kind }
			remove_trait = kind
		}
		if = {
			limit = { trait = charitable }
			remove_trait = charitable
		}
		random = {
			chance = 65
			if = {
				limit = { trait = just }
				remove_trait = just
			}
		}
		random_list = {	
			45 = { add_trait = cruel }
			25 = { add_trait = wroth }
			30 = {}
		}
		capital_scope = {
			add_province_modifier = {
				name = peasants_angry_02
				duration = 365 
			}
		}
	}
	option = {
		name = EVTOPTD_NIE_101
		custom_tooltip = { text = sister_lover }
		hidden_tooltip = {
			character_event = { id = NIE.130 days = 1 }
			event_target:thief_event_target = {
				remove_trait = thief_trait
				diplomatic_immunity = no
			}
			event_target:thief_sister_target = {
				if = {
					limit = { same_sex = ROOT }
					add_trait = homosexual
				}
				character_event = { id = WoL.98 }
				random = {
					chance = 60
					add_trait = lustful
				}
				#random = {
				#	chance = 25
				#	character_event = { id = 6359 days = 15 random = 5 } #Gives lover's pox
				#}
			}
		}
		tooltip_info = lustful
		trigger =  {
			event_target:thief_event_target = {
				prisoner = yes
			}
			OR = {
				trait = lustful
				trait = hedonist
				trait = gregarious 
			}
			OR = {
				AND = {
					is_female = no
					NOT = { trait = homosexual }
				}
				AND = {
					is_female = yes
					trait = homosexual
				}
			}
		}
		event_target:thief_sister_target = {
			add_lover = ROOT
			move_character = ROOT
		}
		piety = -20
		prestige = -20
		random = {
			chance = 15
			add_trait = arbitrary
		}
		random = {
			chance = 25
			if = {
				limit = { trait = just }
				remove_trait = just
			}
		}
	}
	option = { #Just in case player already released him
		name = EVTOPTE_NIE_101
		custom_tooltip = { text = thief_already_released }
		trigger = {
			event_target:thief_event_target = {
				prisoner = no
			}
		}
		hidden_tooltip = {
			add_character_modifier = {
				modifier = sister_was
				duration = 100000
			}
			random_list = {
				50 = {
					character_event = { id = NIE.117 days = 100 random = 200 } 
				}
				50 = {
					character_event = { id = NIE.125 days = 100 random = 200 }
				}
			}
		}
	}
}
###
# Sister came for thief's body
character_event = {
	id = NIE.102
	title = "EVTNAMENIE.102"
	desc = EVTDESC_NIE_102
	picture = GFX_evt_throne_room
	border = GFX_event_normal_frame_economy

	capable_only = yes
	only_playable = yes
	prisoner = no
	
	is_triggered_only = yes
	
	immediate = {
		any_character = {
			limit = {
				trait = thief_sister_trait
			}
			save_event_target_as = thief_sister_target
		}
	}

	option = {
		name = EVTOPTA_NIE_102
		custom_tooltip = { text = body_given }
		event_target:thief_sister_target = {
			tooltip = { show_portrait = yes }
		}
		piety = 10
		random = {
			chance = 30
			add_trait = kind
		}
		random = {
			chance = 25
			if = {
				limit = { trait = wroth }
				remove_trait = wroth
			}
		}
		random = {
			chance = 25
			if = {
				limit = { trait = cruel }
				remove_trait = cruel
			}
		}
		hidden_tooltip = {
			event_target:thief_sister_target = {
				remove_trait = thief_sister_trait
			}
			add_character_modifier = {
				modifier = sister_was
				duration = 100000
			}
		}		
	}
	option = {
		name = EVTOPTB_NIE_102
		custom_tooltip = { text = skull_kept }
		event_target:thief_sister_target = {
			add_rival = ROOT
		}
		hidden_tooltip = {
			add_character_modifier = {
				modifier = sister_was
				duration = 100000
			}
		}
		add_artifact = rival_skull
		prestige = 40
		piety = -20
		random = {
			chance = 30
			add_trait = envious
		}
		random = {
			chance = 30
			add_trait = wroth
		}
		random = {
			chance = 25
			if = {
				limit = { trait = kind }
				remove_trait = kind
			}
		}
		random = {
			chance = 25
			if = {
				limit = { trait = charitable }
				remove_trait = charitable
			}
		}
		random = {
			chance = 5
			if = {
				limit = { trait = just }
				remove_trait = just
			}
		}
		hidden_tooltip = {
			event_target:thief_sister_target = {
				remove_trait = thief_sister_trait
			}
		}
	}
	option = {
		name = EVTOPTC_NIE_102
		custom_tooltip = { text = sister_imprisoned }
		hidden_tooltip = {
			add_character_modifier = {
				modifier = sister_was
				duration = 100000
			}
			character_event = { id = NIE.109 days = 60 }
			event_target:thief_sister_target = {
				imprison = ROOT
				opinion = {
					modifier = opinion_imprisoned
					who = ROOT
				}
				random = {
					chance = 15
					add_rival = ROOT
				}
			}
		}
		tooltip_info =  wroth			    
		trigger =  {
			OR = {
				trait = wroth
				trait = cruel
				trait = impaler 
			}
		}
		piety = -50
		if = {
			limit = { trait = just }
			remove_trait = just
		}
		if = {
			limit = { trait = kind }
			remove_trait = kind
		}
		random_list = {	
			45 = 	{ add_trait = cruel }
			25 = 	{ add_trait = wroth }
			30 = {}
		}
		capital_scope = {
			add_province_modifier = {
				name = peasants_angry_03
				duration = 365 
			}
		}
	}
}
###
# Brother and sister in dungeon
character_event = {
	id = NIE.103
	title = "EVTNAMENIE.103"
	desc = EVTDESC_NIE_103
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_economy

	capable_only = yes
	only_playable = yes
	prisoner = no
	
	is_triggered_only = yes
	
	immediate = {
		random_courtier = {
			limit = {
				trait = thief_trait
			}
			save_event_target_as = thief_event_target
		}
		event_target:thief_event_target = {
			any_sibling = {
				limit = {
					trait = thief_sister_trait
				}
				save_event_target_as = thief_sister_target
			}
		}
	}
	
	option = {
		name = EVTOPTA_NIE_103
		custom_tooltip = { text = have_fun }
		hidden_tooltip = {
			character_event = { id = NIE.104 days = 1 }
		}
		tooltip_info =  wroth
		trigger =  {
			OR = {
				trait = wroth
				trait = cruel
				trait = impaler 
			}
			NAND = {
				has_character_flag = brother_torment
				has_character_flag = sister_torment
			}
		}
		piety = -50
	}
	option = {
		name = EVTOPTB_NIE_103
		custom_tooltip = { text = release_both }
		hidden_tooltip = {
			random_list = {
				50 = {
					character_event = { id = NIE.117 days = 175 random = 220 } 
				}
				50 = {
					character_event = { id = NIE.125 days = 175 random = 220 }
				}
			}
		}
		piety = 10
		random = {
			chance = 25
			add_trait = kind
		}
		random = {
			chance = 45
			if = {
				limit = { trait = cruel }
				remove_trait = cruel
			}
		}
		random = {
			chance = 15
			if = {
				limit = { trait = wroth }
				remove_trait = wroth
			}
		}
		random = {
			chance = 5
			add_trait = just
		}
		event_target:thief_event_target = {
			if = {
				limit = { prisoner = yes }
				prisoner = no
			}
		}
		event_target:thief_sister_target = {
			if = {
				limit = { prisoner = yes }
				prisoner = no
			}
		}
	}
	option = {
		name = EVTOPTC_NIE_103
		custom_tooltip = { text = leave_them_to_their_fate }
		hidden_tooltip = {
			character_event = { id = NIE.105 days = 365 }
		}
		piety = -10
		random = {
			chance = 25
			add_trait = cruel
		}
	}
}
###
# Brother and sister in dungeon (have fun)
character_event = {
	id = NIE.104
	title = "EVTNAMENIE.104"
	desc = EVTDESC_NIE_104
	picture = GFX_evt_bloody_tools
	border = GFX_event_normal_frame_economy

	capable_only = yes
	only_playable = yes
	prisoner = no
	
	is_triggered_only = yes
	
	
	immediate = {
		random_courtier = {
			limit = {
				trait = thief_trait
			}
			save_event_target_as = thief_event_target
		}
		event_target:thief_event_target = {
			any_sibling = {
				limit = {
					trait = thief_sister_trait
				}
				save_event_target_as = thief_sister_target
			}
		}
	}
	
	option = {
		name = EVTOPTA_NIE_104
		custom_tooltip = { text = torture_sister }
		hidden_tooltip = {
			character_event = { id = NIE.112 days = 1 }
		}
		trigger = {
			NOT = {
				has_character_flag = sister_torment
			}
		}
	}
	option = {
		name = EVTOPTB_NIE_104
		custom_tooltip = { text = torture_brother }
		hidden_tooltip = {
			character_event = { id = NIE.113 days = 1 }
		}
		trigger = {
			NOT = {
				has_character_flag = brother_torment
			}
		}
	}
	option = {
		name = EVTOPTC_NIE_104
		custom_tooltip = { text = leave_them_in_dungeon }
		piety = -10
		random = {
			chance = 25
			add_trait = cruel
		}
		hidden_tooltip = {
			character_event = { id = NIE.105 days = 165 }
		}
	}
}
###
# Brother and sister in dungeon (dead)
character_event = {
	id = NIE.105
	title = "EVTNAMENIE.105"
	desc = EVTDESC_NIE_105
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_economy

	capable_only = yes
	only_playable = yes
	prisoner = no
	
	is_triggered_only = yes
	
	immediate = {
		random_courtier = {
			limit = {
				trait = thief_trait
			}
			save_event_target_as = thief_event_target
		}
		event_target:thief_event_target = {
			any_sibling = {
				limit = {
					trait = thief_sister_trait
				}
				save_event_target_as = thief_sister_target
			}
		}
		hidden_tooltip = {
			clr_character_flag = sister_torment
			clr_character_flag = brother_torment
		}
	}

	option = {
		name = EVTOPTA_NIE_105
		custom_tooltip = { text = they_are_dead }
		event_target:thief_event_target = {
			death = {
				death_reason = death_dungeon	
				killer = ROOT
			}
		}
		event_target:thief_sister_target = {
			death = {
				death_reason = death_dungeon	
				killer = ROOT
			}
		}
	}
}
###
# Thief in dungeon
character_event = {
	id = NIE.106
	title = "EVTNAMENIE.106"
	desc = EVTDESC_NIE_106
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_economy

	capable_only = yes
	only_playable = yes
	prisoner = no
	
	is_triggered_only = yes
	
	immediate = {
		random_courtier = {
			limit = {
				trait = thief_trait
			}
			save_event_target_as = thief_event_target
		}
	}
	
	option = {
		name = EVTOPTA_NIE_106
		custom_tooltip = { text = torture_him }
		trigger = {
			NOT = {
				has_character_flag = brother_torment
			}
		}
		hidden_tooltip = {
			if = {
				limit = {
					has_nickname = no
					is_adult = yes
					NOT = { trait = incapable }
				}
			}
			random_list = {
				5 = {
					give_nickname = nick_the_cruel
				}
				5 = {
					give_nickname = nick_the_evil
				}
				5 = {
					give_nickname = nick_the_tormentor
				}
				5 = {
					give_nickname = nick_the_depraved
				}
				100 = {}
			}
		}
		hidden_tooltip = {
			character_event = { id = NIE.116 days = 1 }
		}
		random = {
			chance = 65
			if = {
				limit = { trait = just }
				remove_trait = just
			}
		}
		random = {
			chance = 65
			if = {
				limit = { trait = kind }
				remove_trait = kind
			}
		}
		random = {
			chance = 65
			if = {
				limit = { trait = charitable }
				remove_trait = charitable
			}
		}
		piety = -10
		hidden_tooltip = {
			set_character_flag = brother_torment
		}
	}
	option = {
		name = EVTOPTB_NIE_106
		custom_tooltip = { text = spoil_me_your_secrets }
		random = {
			chance = 15
			add_trait = arbitrary
		}
		random = {
			chance = 5
			add_trait = ambitious
		}
		hidden_tooltip = {
				character_event = { id = NIE.108 days = 1 }
		}
	}
	option = {
		name = EVTOPTC_NIE_106
		custom_tooltip = { text = release_from_dungeon }
		hidden_tooltip = {
			random_list = {
				10 = {
					character_event = { id = NIE.117 days = 75 random = 120 } 
				}
				90 = {
					character_event = { id = NIE.125 days = 75 random = 120 }
				}
			}
		}
		piety = 10
		random = {
			chance = 25
			add_trait = kind
		}
		random = {
			chance = 45
			if = {
				limit = { trait = cruel }
				remove_trait = cruel
			}
		}
		random = {
			chance = 15
			if = {
				limit = { trait = wroth }
				remove_trait = wroth
			}
		}
		random = {
			chance = 5
			add_trait = just
		}
		event_target:thief_event_target = {
			if = {
				limit = { prisoner = yes }
				prisoner = no
			}
		}
	}
	option = {
		name = EVTOPTD_NIE_106
		custom_tooltip = { text = leave_him }
		piety = -10
		random = {
			chance = 25
			add_trait = cruel
			}
		hidden_tooltip = {
				character_event = { id = NIE.107 days = 165 }
		}
	}
}
###
# Thief in dungeon (dead)
character_event = {
	id = NIE.107
	title = "EVTNAMENIE.107"
	desc = EVTDESC_NIE_107
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_economy

	capable_only = yes
	only_playable = yes
	prisoner = no
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			random_courtier = {
				limit = {
					trait = thief_trait
				}
				save_event_target_as = thief_event_target
			}
			event_target:thief_event_target = {
				any_sibling = {
					limit = {
						trait = thief_sister_trait
					}
					save_event_target_as = thief_sister_target
				}
			}
		}
	}

	option = {
		name = EVTOPTA_NIE_107
		custom_tooltip = { text = he_is_dead }
		hidden_tooltip = { 
			event_target:thief_event_target = {
				remove_trait = thief_trait
			}
			clr_character_flag = brother_torment
			event_target:thief_sister_target = {
				remove_trait = thief_sister_trait
			}
		}
		event_target:thief_event_target = {
			death = {
				death_reason = death_dungeon	
				killer = ROOT
			}
		}
	}
}
###
# Spoiling secrets
character_event = {
	id = NIE.108
	title = "EVTNAMENIE.108"
	desc = EVTDESC_NIE_108
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_economy

	capable_only = yes
	only_playable = yes
	prisoner = no
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			random_courtier = {
				limit = {
					trait = thief_trait
				}
				save_event_target_as = thief_event_target
			}
		}
	}
	
	option = {
		name = EVTOPTA_NIE_108
		custom_tooltip = { text = spoiling_secrets }
		hidden_tooltip = {
			random = {
				chance = 100
				random_list = {
					25 = {
						character_event = { id = NIE.117 days = 175 random = 220 } 
					}
					75 = {
						character_event = { id = NIE.125 days = 175 random = 220 }
					}	
				}
			}
		}
		random_list = {
			50 = { FROM = { change_intrigue = 1 } }
			30 = { FROM = { change_intrigue = 2 } }
			20 = { FROM = { change_intrigue = 3 } }
		}
		if = {
			limit = {
				trait = amateurish_plotter
			}	
			add_trait = flamboyant_schemer
			remove_trait = amateurish_plotter
		}
		if = {
			limit = {
				trait = flamboyant_schemer
			}
			add_trait = intricate_webweaver
			remove_trait = flamboyant_schemer
		}
		if = {
			limit = {
				trait = intricate_webweaver
			}
			add_trait = elusive_shadow
			remove_trait = intricate_webweaver
		}
	}
}